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  3. Failsafe Landing bug in PX4 1.14?

Failsafe Landing bug in PX4 1.14?

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  • Eric KatzfeyE Eric Katzfey

    @hmlow Do you have any logs that you can share?

    H Offline
    H Offline
    hmlow
    Regular
    wrote on last edited by
    #8

    @Eric-Katzfey

    Any luck? Does the log make sense to you?

    Eric KatzfeyE 1 Reply Last reply
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    • H hmlow

      @Eric-Katzfey

      Any luck? Does the log make sense to you?

      Eric KatzfeyE Offline
      Eric KatzfeyE Offline
      Eric Katzfey
      ModalAI Team
      wrote on last edited by
      #9

      @hmlow We did a quick check with HITL simulation but in that case the landing is perfectly straight down every time. So we need to have our flight team recreate this with a real drone to see if it can be replicated but that will take a few days for them to get to it.

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      • Eric KatzfeyE Eric Katzfey

        @hmlow We did a quick check with HITL simulation but in that case the landing is perfectly straight down every time. So we need to have our flight team recreate this with a real drone to see if it can be replicated but that will take a few days for them to get to it.

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        hmlow
        Regular
        wrote on last edited by
        #10

        @Eric-Katzfey Thanks keep me posted

        Eric KatzfeyE 2 Replies Last reply
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        • H hmlow

          @Eric-Katzfey Thanks keep me posted

          Eric KatzfeyE Offline
          Eric KatzfeyE Offline
          Eric Katzfey
          ModalAI Team
          wrote on last edited by
          #11

          @hmlow Our flight team was able to recreate the issue today. Now we just need to figure out what is causing that to happen.

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          • H hmlow

            @Eric-Katzfey Thanks keep me posted

            Eric KatzfeyE Offline
            Eric KatzfeyE Offline
            Eric Katzfey
            ModalAI Team
            wrote on last edited by
            #12

            @hmlow This seems like a fundamental bug in PX4 when dealing with EV modes so we're working with the PX4 developers to figure out who and how this will be addressed.

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            • Eric KatzfeyE Eric Katzfey

              @hmlow This seems like a fundamental bug in PX4 when dealing with EV modes so we're working with the PX4 developers to figure out who and how this will be addressed.

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              hmlow
              Regular
              wrote on last edited by
              #13

              @Eric-Katzfey thanks for the update. At least the issue has been identified. Looking forward to some fixes in the near future..

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              • Eric KatzfeyE Eric Katzfey

                @hmlow This seems like a fundamental bug in PX4 when dealing with EV modes so we're working with the PX4 developers to figure out who and how this will be addressed.

                H Offline
                H Offline
                hmlow
                Regular
                wrote on last edited by
                #14

                @Eric-Katzfey hi. Any progress on this?
                Thanks

                Eric KatzfeyE 2 Replies Last reply
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                • H hmlow

                  @Eric-Katzfey hi. Any progress on this?
                  Thanks

                  Eric KatzfeyE Offline
                  Eric KatzfeyE Offline
                  Eric Katzfey
                  ModalAI Team
                  wrote on last edited by
                  #15

                  @hmlow Not really. I don't think anyone in the px4 community has time to assist on this so it's going to be up to ModalAI to fix it. Unfortunately, I can't offer any estimate on when we will be able to resolve this yet.

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                  • H hmlow

                    @Eric-Katzfey hi. Any progress on this?
                    Thanks

                    Eric KatzfeyE Offline
                    Eric KatzfeyE Offline
                    Eric Katzfey
                    ModalAI Team
                    wrote on last edited by
                    #16

                    @hmlow I have been able to recreate the issue in HITL with the Gazebo simulator so that should help with testing and investigation on this issue.

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                    • Eric KatzfeyE Eric Katzfey

                      @hmlow I have been able to recreate the issue in HITL with the Gazebo simulator so that should help with testing and investigation on this issue.

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                      hmlow
                      Regular
                      wrote on last edited by
                      #17

                      @Eric-Katzfey that's good. Looking forward to the fix

                      Eric KatzfeyE 2 Replies Last reply
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                      • H hmlow

                        @Eric-Katzfey that's good. Looking forward to the fix

                        Eric KatzfeyE Offline
                        Eric KatzfeyE Offline
                        Eric Katzfey
                        ModalAI Team
                        wrote on last edited by
                        #18

                        @hmlow This fixes it in HITL:

                        diff --git a/src/modules/navigator/mission_block.cpp b/src/modules/navigator/mission_block.cpp
                        index 565b2f2150..ac36732214 100644
                        --- a/src/modules/navigator/mission_block.cpp
                        +++ b/src/modules/navigator/mission_block.cpp
                        @@ -664,8 +664,8 @@ MissionBlock::mission_item_to_position_setpoint(const mission_item_s &item, posi
                                        return false;
                                }
                         
                        -       sp->lat = item.lat;
                        -       sp->lon = item.lon;
                        +       sp->lat = static_cast<double>(NAN);
                        +       sp->lon = static_cast<double>(NAN);
                                sp->alt = get_absolute_altitude_for_item(item);
                                sp->yaw = item.yaw;
                                sp->yaw_valid = PX4_ISFINITE(item.yaw);```
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                        • H hmlow

                          @Eric-Katzfey that's good. Looking forward to the fix

                          Eric KatzfeyE Offline
                          Eric KatzfeyE Offline
                          Eric Katzfey
                          ModalAI Team
                          wrote on last edited by
                          #19

                          @hmlow But that probably only works for VIO mode. Not sure what it would do in GPS mode. So it isn't a fix that will be acceptable for general use. So it still needs more work but that is the heart of the issue.

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                          • Eric KatzfeyE Eric Katzfey

                            @hmlow But that probably only works for VIO mode. Not sure what it would do in GPS mode. So it isn't a fix that will be acceptable for general use. So it still needs more work but that is the heart of the issue.

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                            swickliff
                            Contributor
                            wrote on last edited by
                            #20

                            @Eric-Katzfey Has any testing been done with this fix in GPS mode?

                            Eric KatzfeyE 1 Reply Last reply
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                            • S swickliff

                              @Eric-Katzfey Has any testing been done with this fix in GPS mode?

                              Eric KatzfeyE Offline
                              Eric KatzfeyE Offline
                              Eric Katzfey
                              ModalAI Team
                              wrote on last edited by
                              #21

                              @swickliff No, it hasn't. Supposedly all of this is fixed in latest mainline but we haven't tested it. But we do have a mainline build available to try: http://voxl-packages.modalai.com/dists/qrb5165/dev/binary-arm64/voxl-mainline-px4_1.16.0-1.0.0-202502271326_arm64.deb

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