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    Failsafe Landing bug in PX4 1.14?

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    • H
      hmlow
      last edited by

      After further testing, i can confirm that this behavior does not occur to failsafe landing only but normal Landing mode as well (ie. operator select flight mode).

      H 1 Reply Last reply Reply Quote 0
      • H
        hmlow @hmlow
        last edited by

        Anyone encountered this too?

        1 Reply Last reply Reply Quote 0
        • H
          hmlow
          last edited by

          Hi

          Can i seek some assistance pls to look into this issue?
          Its a safety hazard when the aircraft translates in position while descending.

          I believe the same behavior is present on the Starlingv2 as well.

          Much appreciated.

          Eric KatzfeyE 2 Replies Last reply Reply Quote 0
          • Eric KatzfeyE
            Eric Katzfey ModalAI Team @hmlow
            last edited by

            @hmlow We will try to replicate with a Starling

            1 Reply Last reply Reply Quote 0
            • Eric KatzfeyE
              Eric Katzfey ModalAI Team @hmlow
              last edited by

              @hmlow Do you have any logs that you can share?

              H 2 Replies Last reply Reply Quote 0
              • H
                hmlow @Eric Katzfey
                last edited by

                @Eric-Katzfey

                Yes pls refer to this ulg log:

                horizontal translation while landing

                I did a couple of landings in Land flight mode. The first and second landing was from a positive and negative x position (NED) with respect to the Home location, respectively. You will be able to see that during the descend, the aircraft translates in the x-axis toward the home location without any stick inputs from me. There are local position setpoints generated during the descent/translation, which suggests that it is a programmed behavior.

                I did a couple of more landings at various positions/orientations with respect to the Home location after that.

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                • H
                  hmlow @Eric Katzfey
                  last edited by

                  @Eric-Katzfey

                  Any luck? Does the log make sense to you?

                  Eric KatzfeyE 1 Reply Last reply Reply Quote 0
                  • Eric KatzfeyE
                    Eric Katzfey ModalAI Team @hmlow
                    last edited by

                    @hmlow We did a quick check with HITL simulation but in that case the landing is perfectly straight down every time. So we need to have our flight team recreate this with a real drone to see if it can be replicated but that will take a few days for them to get to it.

                    H 1 Reply Last reply Reply Quote 0
                    • H
                      hmlow @Eric Katzfey
                      last edited by

                      @Eric-Katzfey Thanks keep me posted

                      Eric KatzfeyE 2 Replies Last reply Reply Quote 0
                      • Eric KatzfeyE
                        Eric Katzfey ModalAI Team @hmlow
                        last edited by

                        @hmlow Our flight team was able to recreate the issue today. Now we just need to figure out what is causing that to happen.

                        1 Reply Last reply Reply Quote 0
                        • Eric KatzfeyE
                          Eric Katzfey ModalAI Team @hmlow
                          last edited by

                          @hmlow This seems like a fundamental bug in PX4 when dealing with EV modes so we're working with the PX4 developers to figure out who and how this will be addressed.

                          H 2 Replies Last reply Reply Quote 0
                          • H
                            hmlow @Eric Katzfey
                            last edited by

                            @Eric-Katzfey thanks for the update. At least the issue has been identified. Looking forward to some fixes in the near future..

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                            • H
                              hmlow @Eric Katzfey
                              last edited by

                              @Eric-Katzfey hi. Any progress on this?
                              Thanks

                              Eric KatzfeyE 2 Replies Last reply Reply Quote 0
                              • Eric KatzfeyE
                                Eric Katzfey ModalAI Team @hmlow
                                last edited by

                                @hmlow Not really. I don't think anyone in the px4 community has time to assist on this so it's going to be up to ModalAI to fix it. Unfortunately, I can't offer any estimate on when we will be able to resolve this yet.

                                1 Reply Last reply Reply Quote 0
                                • Eric KatzfeyE
                                  Eric Katzfey ModalAI Team @hmlow
                                  last edited by

                                  @hmlow I have been able to recreate the issue in HITL with the Gazebo simulator so that should help with testing and investigation on this issue.

                                  H 1 Reply Last reply Reply Quote 0
                                  • H
                                    hmlow @Eric Katzfey
                                    last edited by

                                    @Eric-Katzfey that's good. Looking forward to the fix

                                    Eric KatzfeyE 2 Replies Last reply Reply Quote 0
                                    • Eric KatzfeyE
                                      Eric Katzfey ModalAI Team @hmlow
                                      last edited by

                                      @hmlow This fixes it in HITL:

                                      diff --git a/src/modules/navigator/mission_block.cpp b/src/modules/navigator/mission_block.cpp
                                      index 565b2f2150..ac36732214 100644
                                      --- a/src/modules/navigator/mission_block.cpp
                                      +++ b/src/modules/navigator/mission_block.cpp
                                      @@ -664,8 +664,8 @@ MissionBlock::mission_item_to_position_setpoint(const mission_item_s &item, posi
                                                      return false;
                                              }
                                       
                                      -       sp->lat = item.lat;
                                      -       sp->lon = item.lon;
                                      +       sp->lat = static_cast<double>(NAN);
                                      +       sp->lon = static_cast<double>(NAN);
                                              sp->alt = get_absolute_altitude_for_item(item);
                                              sp->yaw = item.yaw;
                                              sp->yaw_valid = PX4_ISFINITE(item.yaw);```
                                      1 Reply Last reply Reply Quote 0
                                      • Eric KatzfeyE
                                        Eric Katzfey ModalAI Team @hmlow
                                        last edited by

                                        @hmlow But that probably only works for VIO mode. Not sure what it would do in GPS mode. So it isn't a fix that will be acceptable for general use. So it still needs more work but that is the heart of the issue.

                                        S 1 Reply Last reply Reply Quote 0
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                                        • S
                                          swickliff @Eric Katzfey
                                          last edited by

                                          @Eric-Katzfey Has any testing been done with this fix in GPS mode?

                                          Eric KatzfeyE 1 Reply Last reply Reply Quote 0
                                          • Eric KatzfeyE
                                            Eric Katzfey ModalAI Team @swickliff
                                            last edited by

                                            @swickliff No, it hasn't. Supposedly all of this is fixed in latest mainline but we haven't tested it. But we do have a mainline build available to try: http://voxl-packages.modalai.com/dists/qrb5165/dev/binary-arm64/voxl-mainline-px4_1.16.0-1.0.0-202502271326_arm64.deb

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