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    Failsafe Landing bug in PX4 1.14?

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    • H
      hmlow
      last edited by hmlow

      Hi devs

      I'm encountering an odd behavior with PX1.14 (SDK 1.0).

      Indoor flight with VIO. GPS antenna not attached.
      PX4 is configured to transit to Land when a link loss (not RTL) is encountered.

      1. Takeoff the aircraft and move horizontally somewhere away from the takeoff point.
      2. Close QGC application to simulate loss of link.
      3. The aircraft goes into Land mode - but while the aircraft is descending, it translates in the direction of the takeoff point as well until it touches the ground.
      4. Verified this by simulating loss of link at various positions relative to the takeoff point and it always translates in the direction of the takeoff location.

      I'm certain that this behavior wasn't present in 0.9.5. Failsafe Landing ought to be completely vertical.

      Anyone with any idea what is happening?

      1 Reply Last reply Reply Quote 0
      • H
        hmlow
        last edited by

        After further testing, i can confirm that this behavior does not occur to failsafe landing only but normal Landing mode as well (ie. operator select flight mode).

        H 1 Reply Last reply Reply Quote 0
        • H
          hmlow @hmlow
          last edited by

          Anyone encountered this too?

          1 Reply Last reply Reply Quote 0
          • H
            hmlow
            last edited by

            Hi

            Can i seek some assistance pls to look into this issue?
            Its a safety hazard when the aircraft translates in position while descending.

            I believe the same behavior is present on the Starlingv2 as well.

            Much appreciated.

            Eric KatzfeyE 2 Replies Last reply Reply Quote 0
            • Eric KatzfeyE
              Eric Katzfey ModalAI Team @hmlow
              last edited by

              @hmlow We will try to replicate with a Starling

              1 Reply Last reply Reply Quote 0
              • Eric KatzfeyE
                Eric Katzfey ModalAI Team @hmlow
                last edited by

                @hmlow Do you have any logs that you can share?

                H 2 Replies Last reply Reply Quote 0
                • H
                  hmlow @Eric Katzfey
                  last edited by

                  @Eric-Katzfey

                  Yes pls refer to this ulg log:

                  horizontal translation while landing

                  I did a couple of landings in Land flight mode. The first and second landing was from a positive and negative x position (NED) with respect to the Home location, respectively. You will be able to see that during the descend, the aircraft translates in the x-axis toward the home location without any stick inputs from me. There are local position setpoints generated during the descent/translation, which suggests that it is a programmed behavior.

                  I did a couple of more landings at various positions/orientations with respect to the Home location after that.

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                  • H
                    hmlow @Eric Katzfey
                    last edited by

                    @Eric-Katzfey

                    Any luck? Does the log make sense to you?

                    Eric KatzfeyE 1 Reply Last reply Reply Quote 0
                    • Eric KatzfeyE
                      Eric Katzfey ModalAI Team @hmlow
                      last edited by

                      @hmlow We did a quick check with HITL simulation but in that case the landing is perfectly straight down every time. So we need to have our flight team recreate this with a real drone to see if it can be replicated but that will take a few days for them to get to it.

                      H 1 Reply Last reply Reply Quote 0
                      • H
                        hmlow @Eric Katzfey
                        last edited by

                        @Eric-Katzfey Thanks keep me posted

                        Eric KatzfeyE 2 Replies Last reply Reply Quote 0
                        • Eric KatzfeyE
                          Eric Katzfey ModalAI Team @hmlow
                          last edited by

                          @hmlow Our flight team was able to recreate the issue today. Now we just need to figure out what is causing that to happen.

                          1 Reply Last reply Reply Quote 0
                          • Eric KatzfeyE
                            Eric Katzfey ModalAI Team @hmlow
                            last edited by

                            @hmlow This seems like a fundamental bug in PX4 when dealing with EV modes so we're working with the PX4 developers to figure out who and how this will be addressed.

                            H 2 Replies Last reply Reply Quote 0
                            • H
                              hmlow @Eric Katzfey
                              last edited by

                              @Eric-Katzfey thanks for the update. At least the issue has been identified. Looking forward to some fixes in the near future..

                              1 Reply Last reply Reply Quote 0
                              • H
                                hmlow @Eric Katzfey
                                last edited by

                                @Eric-Katzfey hi. Any progress on this?
                                Thanks

                                Eric KatzfeyE 2 Replies Last reply Reply Quote 0
                                • Eric KatzfeyE
                                  Eric Katzfey ModalAI Team @hmlow
                                  last edited by

                                  @hmlow Not really. I don't think anyone in the px4 community has time to assist on this so it's going to be up to ModalAI to fix it. Unfortunately, I can't offer any estimate on when we will be able to resolve this yet.

                                  1 Reply Last reply Reply Quote 0
                                  • Eric KatzfeyE
                                    Eric Katzfey ModalAI Team @hmlow
                                    last edited by

                                    @hmlow I have been able to recreate the issue in HITL with the Gazebo simulator so that should help with testing and investigation on this issue.

                                    H 1 Reply Last reply Reply Quote 0
                                    • H
                                      hmlow @Eric Katzfey
                                      last edited by

                                      @Eric-Katzfey that's good. Looking forward to the fix

                                      Eric KatzfeyE 2 Replies Last reply Reply Quote 0
                                      • Eric KatzfeyE
                                        Eric Katzfey ModalAI Team @hmlow
                                        last edited by

                                        @hmlow This fixes it in HITL:

                                        diff --git a/src/modules/navigator/mission_block.cpp b/src/modules/navigator/mission_block.cpp
                                        index 565b2f2150..ac36732214 100644
                                        --- a/src/modules/navigator/mission_block.cpp
                                        +++ b/src/modules/navigator/mission_block.cpp
                                        @@ -664,8 +664,8 @@ MissionBlock::mission_item_to_position_setpoint(const mission_item_s &item, posi
                                                        return false;
                                                }
                                         
                                        -       sp->lat = item.lat;
                                        -       sp->lon = item.lon;
                                        +       sp->lat = static_cast<double>(NAN);
                                        +       sp->lon = static_cast<double>(NAN);
                                                sp->alt = get_absolute_altitude_for_item(item);
                                                sp->yaw = item.yaw;
                                                sp->yaw_valid = PX4_ISFINITE(item.yaw);```
                                        1 Reply Last reply Reply Quote 0
                                        • Eric KatzfeyE
                                          Eric Katzfey ModalAI Team @hmlow
                                          last edited by

                                          @hmlow But that probably only works for VIO mode. Not sure what it would do in GPS mode. So it isn't a fix that will be acceptable for general use. So it still needs more work but that is the heart of the issue.

                                          S 1 Reply Last reply Reply Quote 0
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                                            swickliff @Eric Katzfey
                                            last edited by

                                            @Eric-Katzfey Has any testing been done with this fix in GPS mode?

                                            Eric KatzfeyE 1 Reply Last reply Reply Quote 0
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