QGC obstacle display bug?
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Im using a brand new Seeker drone kit.
While setting up, I noticed that there is a issue with how QGC displays the obstacles reported by VOXL - it seems to be offset 90 degrees to the right.I took a look at how the the voa manager (https://gitlab.com/voxl-public/modal-pipe-architecture/voxl-vision-px4/-/blob/master/src/voa_manager.c) populates the obstacles info into the OBSTACLE_DISTANCE message (https://mavlink.io/en/messages/common.html#OBSTACLE_DISTANCE) and it seems to agree with how i understand the message is to be used.
Does anyone face the same problem? Is this a QGC bug or is the VOXL sending the obstacles incorrectly to PX4?
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Hi @hmlow
I am facing the same issue as well!https://forum.modalai.com/topic/696/overlay-of-obstacle-during-collision-prevention
Thanks & Regards,
Mohammed Naveed -
Hi, we have not actually used QGC to debug collision prevention ourselves.
The tools we use to debug collision prevention can be found on our docs here
If you find anything related to QGC integration, a follow-up would be appreciated!
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@mohammednaveed said in QGC obstacle display bug?:
Hi @hmlow
I am facing the same issue as well!https://forum.modalai.com/topic/696/overlay-of-obstacle-during-collision-prevention
Thanks & Regards,
Mohammed NaveedGood to know that im not alone!
Do you have the issue shown here as well?
https://forum.modalai.com/topic/176/what-is-for-avoidance-collision-prevention-error -
@Chad-Sweet said in QGC obstacle display bug?:
Hi, we have not actually used QGC to debug collision prevention ourselves.
The tools we use to debug collision prevention can be found on our docs here
If you find anything related to QGC integration, a follow-up would be appreciated!
Thanks. Will probably report this to the QGC dev team as an issue