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Starling fan attachment and optimization

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  • Alex KushleyevA Alex Kushleyev

    @Darshit-Desai I do not think that cpu0-3 are pinned for MPA services. The cpu governor typically assigns task to slower cores when possible (0-3 are slowest, 4-6 are medium, and core 7 is the fastest one) in auto / powersave mode. In performance mode, the distribution of load will probably look different.

    max frequencies for the cores:
    0-3: 1800Mhz
    4-6: 2420Mhz
    7: 2840Mhz

    Darshit DesaiD Offline
    Darshit DesaiD Offline
    Darshit Desai
    Regular
    wrote on last edited by Darshit Desai
    #27

    Hi @Alex-Kushleyev, I wanted to ask one more question regarding cpu utilization while running the tflite server. It shows that it uses cores 4, 5 and 6 for processing and connects itself to the camera server. What is the tflite server using cpu for? Publishing images to libmodal-pipe? like bbox drawn on images? What if I want to disable that and zero out any utilization of cpus by the tflite server?

    By that I mean this line here: https://gitlab.com/voxl-public/voxl-sdk/services/voxl-tflite-server/-/blob/master/src/main.cpp?ref_type=heads#L247

    What else is the tflite server using on cpus which can be removed? As in my system I am only concerned with the bbox detection message.

    @thomas

    ? 1 Reply Last reply
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    • Darshit DesaiD Darshit Desai

      Hi @Alex-Kushleyev, I wanted to ask one more question regarding cpu utilization while running the tflite server. It shows that it uses cores 4, 5 and 6 for processing and connects itself to the camera server. What is the tflite server using cpu for? Publishing images to libmodal-pipe? like bbox drawn on images? What if I want to disable that and zero out any utilization of cpus by the tflite server?

      By that I mean this line here: https://gitlab.com/voxl-public/voxl-sdk/services/voxl-tflite-server/-/blob/master/src/main.cpp?ref_type=heads#L247

      What else is the tflite server using on cpus which can be removed? As in my system I am only concerned with the bbox detection message.

      @thomas

      ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #28

      @Darshit-Desai

      Yeah, tflite-server uses the CPU to load in images, draw frames, and other things like the link you posted. If you want some part of tflite-server to run more efficiently, you should fork the repository and make changes. We have an in-depth README in the repository showing how to build and create a custom fork of tflite-server.

      Let me know if you have any questions!

      Thomas

      Darshit DesaiD 1 Reply Last reply
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      • ? A Former User

        @Darshit-Desai

        Yeah, tflite-server uses the CPU to load in images, draw frames, and other things like the link you posted. If you want some part of tflite-server to run more efficiently, you should fork the repository and make changes. We have an in-depth README in the repository showing how to build and create a custom fork of tflite-server.

        Let me know if you have any questions!

        Thomas

        Darshit DesaiD Offline
        Darshit DesaiD Offline
        Darshit Desai
        Regular
        wrote on last edited by
        #29

        @thomas Thank you, actually the purpose of the question was to identify all components which use CPU in the tflite server. So if it's just image publishing and drawing of bboxes or seg maps on images then I can just comment out the relevant function calls to publishing the image with bbox and the part where it actual makes an image with bbox and writes parameters on the image like fps and other details.

        Is there any other part which is being done on the CPU other then the ones highlighted?

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        • Darshit DesaiD Darshit Desai

          @thomas Thank you, actually the purpose of the question was to identify all components which use CPU in the tflite server. So if it's just image publishing and drawing of bboxes or seg maps on images then I can just comment out the relevant function calls to publishing the image with bbox and the part where it actual makes an image with bbox and writes parameters on the image like fps and other details.

          Is there any other part which is being done on the CPU other then the ones highlighted?

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #30

          @Darshit-Desai

          I mean, there's really only one line of tfliter-server that isn't on the CPU and it's this one which actually does the inference (assuming GPU or NPU delegate was selected). Everything else uses the CPU.

          Thomas

          Darshit DesaiD 1 Reply Last reply
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          • ? A Former User

            @Darshit-Desai

            I mean, there's really only one line of tfliter-server that isn't on the CPU and it's this one which actually does the inference (assuming GPU or NPU delegate was selected). Everything else uses the CPU.

            Thomas

            Darshit DesaiD Offline
            Darshit DesaiD Offline
            Darshit Desai
            Regular
            wrote on last edited by
            #31

            @thomas @Alex-Kushleyev I have bottle necks in my sensor fusion pipeline because of which the temperature of the cpus go very high even with the fan cooling and the propeller throwing airflow in flight. I am doing a rigid body transformation of the incoming points from tof frame to rgb camera frame and that transformation of 38528x3 vector takes a lot of cpu capacity and overheats the cpu. Now I have tried every trick in my toolbox ranging from multi threading to removing unnecessary pipes from voxl_mpa_to_ros but none of them work. I see one of the options is, I somehow filter out the points which are irrelevant to me (i.e. I am only looking for a certain depth range between 10 cms to 1.5 mtrs) before it is published on mpa to ros and then do a rigid body transformation. Another option is to use the raw data by somehow tapping into one of the camera server pipes and filter out the points. Any thoughts on how to optimize the below pipeline for performance would be helpful

            28d5f456-a23c-4777-b716-38b822427570-image.png

            Alex KushleyevA 1 Reply Last reply
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            • Darshit DesaiD Darshit Desai

              @thomas @Alex-Kushleyev I have bottle necks in my sensor fusion pipeline because of which the temperature of the cpus go very high even with the fan cooling and the propeller throwing airflow in flight. I am doing a rigid body transformation of the incoming points from tof frame to rgb camera frame and that transformation of 38528x3 vector takes a lot of cpu capacity and overheats the cpu. Now I have tried every trick in my toolbox ranging from multi threading to removing unnecessary pipes from voxl_mpa_to_ros but none of them work. I see one of the options is, I somehow filter out the points which are irrelevant to me (i.e. I am only looking for a certain depth range between 10 cms to 1.5 mtrs) before it is published on mpa to ros and then do a rigid body transformation. Another option is to use the raw data by somehow tapping into one of the camera server pipes and filter out the points. Any thoughts on how to optimize the below pipeline for performance would be helpful

              28d5f456-a23c-4777-b716-38b822427570-image.png

              Alex KushleyevA Offline
              Alex KushleyevA Offline
              Alex Kushleyev
              ModalAI Team
              wrote on last edited by
              #32

              @Darshit-Desai , can you specify how you are doing the 3D vector transformation? Are you using any math library to help with that? Voxl2 has a powerful NEON instruction set, but the code has to be written correctly to utilize it. Eigen library provides a lot of optimized vector functions.

              Darshit DesaiD 1 Reply Last reply
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              • Alex KushleyevA Alex Kushleyev

                @Darshit-Desai , can you specify how you are doing the 3D vector transformation? Are you using any math library to help with that? Voxl2 has a powerful NEON instruction set, but the code has to be written correctly to utilize it. Eigen library provides a lot of optimized vector functions.

                Darshit DesaiD Offline
                Darshit DesaiD Offline
                Darshit Desai
                Regular
                wrote on last edited by Darshit Desai
                #33

                @Alex-Kushleyev Yes I use Eigen3 for doing the rigid body transformation,

                Method0: Use the tf2 sensor msgs::do transform cloud function directly on the large 38528x3 pointcloud, which didn't work so I used Eigen 3 from the next method onwards

                Method1:
                I have tried statically assigning eigen matrixxd variables, I also tried bifurcating the large 38528x3 pointcloud matrix which i get into 5 parts and parallelizing the mutliplication by doing the multiplication of 5 different parts of matrices on different pinned cpus and then combining them. None of the methods worked because all of them end up heating up the cpu when ran in combination of the voxl-tflite-server.

                Method2:
                Other method I tried was filtering the points by depth which reduced the number of points to 15000 points for rigid body transformation and then doing the same parallelized multiplication of rotation matrix and pointcloud but that also ends up heating the cpu too much when run in combination of voxl-tflite-server.

                All of the code was written in eigen3. This is the code that I used for method 2 https://github.com/darshit-desai/Project_LegionAir/blob/master/your_pointcloud_package/src/pc_transform.cpp

                Note all of this methods above run fine on my desktop cpu which is understandable because my desktop cpu has literally a million times more compute power and better cooling then what's onboard the voxl

                Edit: Also in case of voxl I use the CPUs in perf mode

                Alex KushleyevA 1 Reply Last reply
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                • Darshit DesaiD Darshit Desai

                  @Alex-Kushleyev Yes I use Eigen3 for doing the rigid body transformation,

                  Method0: Use the tf2 sensor msgs::do transform cloud function directly on the large 38528x3 pointcloud, which didn't work so I used Eigen 3 from the next method onwards

                  Method1:
                  I have tried statically assigning eigen matrixxd variables, I also tried bifurcating the large 38528x3 pointcloud matrix which i get into 5 parts and parallelizing the mutliplication by doing the multiplication of 5 different parts of matrices on different pinned cpus and then combining them. None of the methods worked because all of them end up heating up the cpu when ran in combination of the voxl-tflite-server.

                  Method2:
                  Other method I tried was filtering the points by depth which reduced the number of points to 15000 points for rigid body transformation and then doing the same parallelized multiplication of rotation matrix and pointcloud but that also ends up heating the cpu too much when run in combination of voxl-tflite-server.

                  All of the code was written in eigen3. This is the code that I used for method 2 https://github.com/darshit-desai/Project_LegionAir/blob/master/your_pointcloud_package/src/pc_transform.cpp

                  Note all of this methods above run fine on my desktop cpu which is understandable because my desktop cpu has literally a million times more compute power and better cooling then what's onboard the voxl

                  Edit: Also in case of voxl I use the CPUs in perf mode

                  Alex KushleyevA Offline
                  Alex KushleyevA Offline
                  Alex Kushleyev
                  ModalAI Team
                  wrote on last edited by Alex Kushleyev
                  #34

                  @Darshit-Desai , i suspect you are running into an issue discussed in this topic : https://stackoverflow.com/questions/61140594/why-eigen-use-column-major-by-default-instead-of-row-major

                  I did not confirm this is the issue in your case but you should check. Basically because you have a super long array of vectors, if your memory storage order is not correct, you can be missing cpu cache for every single float that you (eigen3) are loading to get the x, y, z of each vector during the matrix multiplication.

                  This is also true when you are populating the array of vectors into eigen data structure (writes will take a long time if memory locations are jumping around)

                  For best results, x, y and z components of each vector have to be stored in consecutive memory locations and vector N+1 should be right after vector N (in memory)

                  Darshit DesaiD 1 Reply Last reply
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                  • Alex KushleyevA Alex Kushleyev

                    @Darshit-Desai , i suspect you are running into an issue discussed in this topic : https://stackoverflow.com/questions/61140594/why-eigen-use-column-major-by-default-instead-of-row-major

                    I did not confirm this is the issue in your case but you should check. Basically because you have a super long array of vectors, if your memory storage order is not correct, you can be missing cpu cache for every single float that you (eigen3) are loading to get the x, y, z of each vector during the matrix multiplication.

                    This is also true when you are populating the array of vectors into eigen data structure (writes will take a long time if memory locations are jumping around)

                    For best results, x, y and z components of each vector have to be stored in consecutive memory locations and vector N+1 should be right after vector N (in memory)

                    Darshit DesaiD Offline
                    Darshit DesaiD Offline
                    Darshit Desai
                    Regular
                    wrote on last edited by
                    #35

                    @Alex-Kushleyev said in Starling fan attachment and optimization:

                    Link Preview Image
                    Why Eigen use Column-Major by default instead of Row-Major?

                    Although Eigen is C++ library and C/C++ use row-major storage structure, why Eigen prefers to use column-major storage order? From Why does MATLAB use column-major order? post, I understand that MA...

                    favicon

                    Stack Overflow (stackoverflow.com)

                    As far as I understand from the article here and some of my own search online, https://libeigen.gitlab.io/docs/group__TopicStorageOrders.html

                    It seems that eigen default uses column major order if the options aren't specified. For the point cloud data we have column major would be better right?

                    @Alex-Kushleyev said in Starling fan attachment and optimization:

                    For best results, x, y and z components of each vector have to be stored in consecutive memory locations and vector N+1 should be right after vector N (in memory)

                    I am also not sure about the memory locations here so if the matrix is column major and the incoming pointcloud is of shape 3, 38528 a column major matrix should be optimal for consecutive memory allocations

                    Alex KushleyevA 1 Reply Last reply
                    0
                    • Darshit DesaiD Darshit Desai

                      @Alex-Kushleyev said in Starling fan attachment and optimization:

                      Link Preview Image
                      Why Eigen use Column-Major by default instead of Row-Major?

                      Although Eigen is C++ library and C/C++ use row-major storage structure, why Eigen prefers to use column-major storage order? From Why does MATLAB use column-major order? post, I understand that MA...

                      favicon

                      Stack Overflow (stackoverflow.com)

                      As far as I understand from the article here and some of my own search online, https://libeigen.gitlab.io/docs/group__TopicStorageOrders.html

                      It seems that eigen default uses column major order if the options aren't specified. For the point cloud data we have column major would be better right?

                      @Alex-Kushleyev said in Starling fan attachment and optimization:

                      For best results, x, y and z components of each vector have to be stored in consecutive memory locations and vector N+1 should be right after vector N (in memory)

                      I am also not sure about the memory locations here so if the matrix is column major and the incoming pointcloud is of shape 3, 38528 a column major matrix should be optimal for consecutive memory allocations

                      Alex KushleyevA Offline
                      Alex KushleyevA Offline
                      Alex Kushleyev
                      ModalAI Team
                      wrote on last edited by
                      #36

                      @Darshit-Desai , i would say the best way to confirm storage order would be to print out the memory location of the vector’s 0th, 1st and 2nd element after you put it into eigen structure. You should be able to get the pointer using & operator and print out the pointer using printf(“%p”, ptr). If the 3 pointer values are separated by 4 or 8 (single or double precision), then storage order is optimal

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