voxl_mpa_to_ros2 camera_interface timestamp
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 Heya, I just found out something that's causing me issues with my TF's in ROS2. Shouldn't the timestamp of the ROS2 msgs be constructed from both nanosecs and secs? In the camera_interface.cpp only the nanosecs field is populated causing the timestamp to be incompatible with any ROS2 time conventions. This however is not the case in the imu_interface.cpp which works as intended. Thought I would point it out! 
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 @smilon , I believe you are correct! Thank you. We will double check this and fix. 
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 @Alex-Kushleyev Great! Please ping me here whenever you have this updated because current workaround is kinda ugly :S. Thanks a lot! 
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 @smilon , we have a merge request that is being tested - https://gitlab.com/voxl-public/voxl-sdk/utilities/voxl-mpa-to-ros2/-/merge_requests/8/diffs?commit_id=a128608d0ad1e4c417edc7013f9bbbf9665b754b#diff-content-bbec15f81097cb24d4e021ae03a1c7aa01ff13d6 Can you please take a look and help confirm this is what you are expecting? Thank you  
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 @smilon You can find an updated package here: http://voxl-packages.modalai.com/dists/qrb5165/dev/binary-arm64/voxl-mpa-to-ros2_0.0.2-202402291159_arm64.deb. This should work fine with SDK 1.1.2. 
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 Dear @Alex-Kushleyev, @Eric-Katzfey this did the trick! Thanks for the quick fix!! Everything works as expected now. 
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 @smilon, great! thank you for bringing this issue to our attention in the first place. 
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 Hi guys sorry for getting this thread up again, 
 i am experiencing same issue with my cameras and qvio ros2 topics
 time stamp rests after few seconds , time stamp of seconds stays at zerosec 0 STUCK AT ZERO nsec 3300161870 REACHING TO 3 BILLION (3 SECONDS) frame_id "tracking" height 480 width 640 encoding "mono8" is_bigendian 0 step 640any fixes that match SDK 1.1.3 ? 
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 @jacob-yaacubov Are you able to use the deb provided above with the fix? i'll check when it will officially be in SDK 
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 @Alex-Kushleyev i have used the dev branch in the voxl-mpa_to_ros2 and this branch has a fix , built it from source 
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 @jacob-yaacubov , FYI, this fix will be in 1.2.0 release which is in testing now 
