Failsafe Landing bug in PX4 1.14?
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Anyone encountered this too?
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Hi
Can i seek some assistance pls to look into this issue?
Its a safety hazard when the aircraft translates in position while descending.I believe the same behavior is present on the Starlingv2 as well.
Much appreciated.
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@hmlow We will try to replicate with a Starling
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@hmlow Do you have any logs that you can share?
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Yes pls refer to this ulg log:
horizontal translation while landing
I did a couple of landings in Land flight mode. The first and second landing was from a positive and negative x position (NED) with respect to the Home location, respectively. You will be able to see that during the descend, the aircraft translates in the x-axis toward the home location without any stick inputs from me. There are local position setpoints generated during the descent/translation, which suggests that it is a programmed behavior.
I did a couple of more landings at various positions/orientations with respect to the Home location after that.
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Any luck? Does the log make sense to you?
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@hmlow We did a quick check with HITL simulation but in that case the landing is perfectly straight down every time. So we need to have our flight team recreate this with a real drone to see if it can be replicated but that will take a few days for them to get to it.
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@Eric-Katzfey Thanks keep me posted
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@hmlow Our flight team was able to recreate the issue today. Now we just need to figure out what is causing that to happen.
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@hmlow This seems like a fundamental bug in PX4 when dealing with EV modes so we're working with the PX4 developers to figure out who and how this will be addressed.
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@Eric-Katzfey thanks for the update. At least the issue has been identified. Looking forward to some fixes in the near future..
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@Eric-Katzfey hi. Any progress on this?
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@hmlow Not really. I don't think anyone in the px4 community has time to assist on this so it's going to be up to ModalAI to fix it. Unfortunately, I can't offer any estimate on when we will be able to resolve this yet.
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@hmlow I have been able to recreate the issue in HITL with the Gazebo simulator so that should help with testing and investigation on this issue.
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@Eric-Katzfey that's good. Looking forward to the fix
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@hmlow This fixes it in HITL:
diff --git a/src/modules/navigator/mission_block.cpp b/src/modules/navigator/mission_block.cpp index 565b2f2150..ac36732214 100644 --- a/src/modules/navigator/mission_block.cpp +++ b/src/modules/navigator/mission_block.cpp @@ -664,8 +664,8 @@ MissionBlock::mission_item_to_position_setpoint(const mission_item_s &item, posi return false; } - sp->lat = item.lat; - sp->lon = item.lon; + sp->lat = static_cast<double>(NAN); + sp->lon = static_cast<double>(NAN); sp->alt = get_absolute_altitude_for_item(item); sp->yaw = item.yaw; sp->yaw_valid = PX4_ISFINITE(item.yaw);```
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@hmlow But that probably only works for VIO mode. Not sure what it would do in GPS mode. So it isn't a fix that will be acceptable for general use. So it still needs more work but that is the heart of the issue.
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