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  4. QVIO Issues with y and z values flipped

QVIO Issues with y and z values flipped

Scheduled Pinned Locked Moved VOXL 2
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  • Aaron PorterA Offline
    Aaron PorterA Offline
    Aaron Porter
    Contributor
    wrote on last edited by
    #1

    Hey,

    So I am running into a qvio issue where when I move the drone forwards and backwards the x values are correct. However when I move the drone left to right the Z values are changing and moving the drone up and down causes the y values to change. I have the VOXL2 board attached to the drone at a roll of 90 degrees. I thought that when I edited the extrinsic file to have the voxl-imu rolled 90 from the body that QVIO would adjust the y and z values to match the body movements. I am looking at the qvio values from the qvio-sever page in voxl-portal.

    Thank you,
    Aaron

    Aaron PorterA 1 Reply Last reply
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    • Aaron PorterA Offline
      Aaron PorterA Offline
      Aaron Porter
      Contributor
      wrote on last edited by
      #2
      This post is deleted!
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      • Aaron PorterA Aaron Porter

        Hey,

        So I am running into a qvio issue where when I move the drone forwards and backwards the x values are correct. However when I move the drone left to right the Z values are changing and moving the drone up and down causes the y values to change. I have the VOXL2 board attached to the drone at a roll of 90 degrees. I thought that when I edited the extrinsic file to have the voxl-imu rolled 90 from the body that QVIO would adjust the y and z values to match the body movements. I am looking at the qvio values from the qvio-sever page in voxl-portal.

        Thank you,
        Aaron

        Aaron PorterA Offline
        Aaron PorterA Offline
        Aaron Porter
        Contributor
        wrote on last edited by
        #3

        So this is the correct functionality, and that the Data is updated relative to the IMU and not to the Body of the Drone.

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