QVIO Issues with y and z values flipped
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Hey,
So I am running into a qvio issue where when I move the drone forwards and backwards the x values are correct. However when I move the drone left to right the Z values are changing and moving the drone up and down causes the y values to change. I have the VOXL2 board attached to the drone at a roll of 90 degrees. I thought that when I edited the extrinsic file to have the voxl-imu rolled 90 from the body that QVIO would adjust the y and z values to match the body movements. I am looking at the qvio values from the qvio-sever page in voxl-portal.
Thank you,
Aaron -
This post is deleted!
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Hey,
So I am running into a qvio issue where when I move the drone forwards and backwards the x values are correct. However when I move the drone left to right the Z values are changing and moving the drone up and down causes the y values to change. I have the VOXL2 board attached to the drone at a roll of 90 degrees. I thought that when I edited the extrinsic file to have the voxl-imu rolled 90 from the body that QVIO would adjust the y and z values to match the body movements. I am looking at the qvio values from the qvio-sever page in voxl-portal.
Thank you,
AaronSo this is the correct functionality, and that the Data is updated relative to the IMU and not to the Body of the Drone.
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