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    Failsafe Landing bug in PX4 1.14?

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    • Eric KatzfeyE
      Eric Katzfey ModalAI Team @hmlow
      last edited by

      @hmlow This seems like a fundamental bug in PX4 when dealing with EV modes so we're working with the PX4 developers to figure out who and how this will be addressed.

      H 2 Replies Last reply Reply Quote 0
      • H
        hmlow @Eric Katzfey
        last edited by

        @Eric-Katzfey thanks for the update. At least the issue has been identified. Looking forward to some fixes in the near future..

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        • H
          hmlow @Eric Katzfey
          last edited by

          @Eric-Katzfey hi. Any progress on this?
          Thanks

          Eric KatzfeyE 2 Replies Last reply Reply Quote 0
          • Eric KatzfeyE
            Eric Katzfey ModalAI Team @hmlow
            last edited by

            @hmlow Not really. I don't think anyone in the px4 community has time to assist on this so it's going to be up to ModalAI to fix it. Unfortunately, I can't offer any estimate on when we will be able to resolve this yet.

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            • Eric KatzfeyE
              Eric Katzfey ModalAI Team @hmlow
              last edited by

              @hmlow I have been able to recreate the issue in HITL with the Gazebo simulator so that should help with testing and investigation on this issue.

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              • H
                hmlow @Eric Katzfey
                last edited by

                @Eric-Katzfey that's good. Looking forward to the fix

                Eric KatzfeyE 2 Replies Last reply Reply Quote 0
                • Eric KatzfeyE
                  Eric Katzfey ModalAI Team @hmlow
                  last edited by

                  @hmlow This fixes it in HITL:

                  diff --git a/src/modules/navigator/mission_block.cpp b/src/modules/navigator/mission_block.cpp
                  index 565b2f2150..ac36732214 100644
                  --- a/src/modules/navigator/mission_block.cpp
                  +++ b/src/modules/navigator/mission_block.cpp
                  @@ -664,8 +664,8 @@ MissionBlock::mission_item_to_position_setpoint(const mission_item_s &item, posi
                                  return false;
                          }
                   
                  -       sp->lat = item.lat;
                  -       sp->lon = item.lon;
                  +       sp->lat = static_cast<double>(NAN);
                  +       sp->lon = static_cast<double>(NAN);
                          sp->alt = get_absolute_altitude_for_item(item);
                          sp->yaw = item.yaw;
                          sp->yaw_valid = PX4_ISFINITE(item.yaw);```
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                  • Eric KatzfeyE
                    Eric Katzfey ModalAI Team @hmlow
                    last edited by

                    @hmlow But that probably only works for VIO mode. Not sure what it would do in GPS mode. So it isn't a fix that will be acceptable for general use. So it still needs more work but that is the heart of the issue.

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                      swickliff @Eric Katzfey
                      last edited by

                      @Eric-Katzfey Has any testing been done with this fix in GPS mode?

                      Eric KatzfeyE 1 Reply Last reply Reply Quote 0
                      • Eric KatzfeyE
                        Eric Katzfey ModalAI Team @swickliff
                        last edited by

                        @swickliff No, it hasn't. Supposedly all of this is fixed in latest mainline but we haven't tested it. But we do have a mainline build available to try: http://voxl-packages.modalai.com/dists/qrb5165/dev/binary-arm64/voxl-mainline-px4_1.16.0-1.0.0-202502271326_arm64.deb

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