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  3. Failsafe Landing bug in PX4 1.14?

Failsafe Landing bug in PX4 1.14?

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  • H hmlow

    @Eric-Katzfey Thanks keep me posted

    Eric KatzfeyE Offline
    Eric KatzfeyE Offline
    Eric Katzfey
    ModalAI Team
    wrote on last edited by
    #12

    @hmlow This seems like a fundamental bug in PX4 when dealing with EV modes so we're working with the PX4 developers to figure out who and how this will be addressed.

    H 2 Replies Last reply
    0
    • Eric KatzfeyE Eric Katzfey

      @hmlow This seems like a fundamental bug in PX4 when dealing with EV modes so we're working with the PX4 developers to figure out who and how this will be addressed.

      H Offline
      H Offline
      hmlow
      Regular
      wrote on last edited by
      #13

      @Eric-Katzfey thanks for the update. At least the issue has been identified. Looking forward to some fixes in the near future..

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      • Eric KatzfeyE Eric Katzfey

        @hmlow This seems like a fundamental bug in PX4 when dealing with EV modes so we're working with the PX4 developers to figure out who and how this will be addressed.

        H Offline
        H Offline
        hmlow
        Regular
        wrote on last edited by
        #14

        @Eric-Katzfey hi. Any progress on this?
        Thanks

        Eric KatzfeyE 2 Replies Last reply
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        • H hmlow

          @Eric-Katzfey hi. Any progress on this?
          Thanks

          Eric KatzfeyE Offline
          Eric KatzfeyE Offline
          Eric Katzfey
          ModalAI Team
          wrote on last edited by
          #15

          @hmlow Not really. I don't think anyone in the px4 community has time to assist on this so it's going to be up to ModalAI to fix it. Unfortunately, I can't offer any estimate on when we will be able to resolve this yet.

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          • H hmlow

            @Eric-Katzfey hi. Any progress on this?
            Thanks

            Eric KatzfeyE Offline
            Eric KatzfeyE Offline
            Eric Katzfey
            ModalAI Team
            wrote on last edited by
            #16

            @hmlow I have been able to recreate the issue in HITL with the Gazebo simulator so that should help with testing and investigation on this issue.

            H 1 Reply Last reply
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            • Eric KatzfeyE Eric Katzfey

              @hmlow I have been able to recreate the issue in HITL with the Gazebo simulator so that should help with testing and investigation on this issue.

              H Offline
              H Offline
              hmlow
              Regular
              wrote on last edited by
              #17

              @Eric-Katzfey that's good. Looking forward to the fix

              Eric KatzfeyE 2 Replies Last reply
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              • H hmlow

                @Eric-Katzfey that's good. Looking forward to the fix

                Eric KatzfeyE Offline
                Eric KatzfeyE Offline
                Eric Katzfey
                ModalAI Team
                wrote on last edited by
                #18

                @hmlow This fixes it in HITL:

                diff --git a/src/modules/navigator/mission_block.cpp b/src/modules/navigator/mission_block.cpp
                index 565b2f2150..ac36732214 100644
                --- a/src/modules/navigator/mission_block.cpp
                +++ b/src/modules/navigator/mission_block.cpp
                @@ -664,8 +664,8 @@ MissionBlock::mission_item_to_position_setpoint(const mission_item_s &item, posi
                                return false;
                        }
                 
                -       sp->lat = item.lat;
                -       sp->lon = item.lon;
                +       sp->lat = static_cast<double>(NAN);
                +       sp->lon = static_cast<double>(NAN);
                        sp->alt = get_absolute_altitude_for_item(item);
                        sp->yaw = item.yaw;
                        sp->yaw_valid = PX4_ISFINITE(item.yaw);```
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                • H hmlow

                  @Eric-Katzfey that's good. Looking forward to the fix

                  Eric KatzfeyE Offline
                  Eric KatzfeyE Offline
                  Eric Katzfey
                  ModalAI Team
                  wrote on last edited by
                  #19

                  @hmlow But that probably only works for VIO mode. Not sure what it would do in GPS mode. So it isn't a fix that will be acceptable for general use. So it still needs more work but that is the heart of the issue.

                  S 1 Reply Last reply
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                  • Eric KatzfeyE Eric Katzfey referenced this topic on
                  • LaborzaubererTHIL LaborzaubererTHI referenced this topic on
                  • Eric KatzfeyE Eric Katzfey

                    @hmlow But that probably only works for VIO mode. Not sure what it would do in GPS mode. So it isn't a fix that will be acceptable for general use. So it still needs more work but that is the heart of the issue.

                    S Offline
                    S Offline
                    swickliff
                    Contributor
                    wrote on last edited by
                    #20

                    @Eric-Katzfey Has any testing been done with this fix in GPS mode?

                    Eric KatzfeyE 1 Reply Last reply
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                    • S swickliff

                      @Eric-Katzfey Has any testing been done with this fix in GPS mode?

                      Eric KatzfeyE Offline
                      Eric KatzfeyE Offline
                      Eric Katzfey
                      ModalAI Team
                      wrote on last edited by
                      #21

                      @swickliff No, it hasn't. Supposedly all of this is fixed in latest mainline but we haven't tested it. But we do have a mainline build available to try: http://voxl-packages.modalai.com/dists/qrb5165/dev/binary-arm64/voxl-mainline-px4_1.16.0-1.0.0-202502271326_arm64.deb

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