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    GPS sampling rate is limited

    VOXL m500 Reference Drone
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    • tomT
      tom admin
      last edited by

      @yu-zhang That project gets pulled in via. a submodule: https://github.com/modalai/px4-firmware/blob/f40863b2a72a3cf1c8d85b364a25a5dff3e87898/.gitmodules#L30

      yu zhangY 2 Replies Last reply Reply Quote 0
      • yu zhangY
        yu zhang @tom
        last edited by

        @tom All right, I see. I double-checked the px4-firmware-1.11.3-0.2.3 was built on 16 Nov 2021. And this GPS submodule was updated with F9P rate commits on 11 Nov 2021.
        https://github.com/PX4/PX4-GPSDrivers/commit/f777421ecb559dd37d5a812213c59b18e61ae796

        In this case, px4-firmware-1.11.3-0.2.3 should already include this rate update, right? If so, PX4 should automatically set the rate at 8Hz for F9P, but why I could only get 1Hz output from the log?

        I also double-checked the logger in the px4-firmware-1.11.3-0.2.3, and it does set 1Hz as a default lower bound, but it should work to output if the rate is set higher than the default.

        So, please any advice on this issue? I would get an 8Hz F9P log output.

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        • yu zhangY
          yu zhang @tom
          last edited by

          @tom Also, in the px4-firmware-1.11.3-0.2.3/src/modules/logger/logged_topics.cpp, it has
          add_topic_multi("vehicle_gps_position", 1000);.

          I am wondering if the log will firmly output the GPS data at 1000ms (1Hz) whatever the GPS rate is, or it will output a higher rate if the actual GPS rate is higher than 1Hz? Thanks.

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          • tomT
            tom admin
            last edited by

            @yu-zhang Any PX4 code related questions are probably better suited for the PX4 slack, people are usually pretty eager to help there: https://slack.px4.io/

            yu zhangY 1 Reply Last reply Reply Quote 0
            • yu zhangY
              yu zhang @tom
              last edited by

              @tom Actually, I already asked them via slack, but it seems they are not that eager to reply to people's questions. Anyways, I will double-check with them then.

              Before that, can you please confirm that the released px4-firmware-1.11.3-0.2.3 already included the commit of GPS submodule on 11 Nov 2021? Or do you think I should refresh the Stable Release v1.12.3 to make sure that?

              What if I would need to recompile the px4-firmware locally to achieve a high GPS rate, should I continue to make it based on the v1.11.3-0.2.3 or the v1.12.3?

              I think I shouldn't do it based on the current dev version because I am not sure if there are any bugs unsolved in the latest dev.

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              • Steve TurnerS
                Steve Turner
                last edited by

                It looks like v1.11.3-0.2.3 uses https://github.com/PX4/PX4-GPSDrivers/tree/bcd57ae2396fe0fd88b725d81a686e072ef0ecc9 which was commited April 29 2020. Update that submodule to the versions, try to recompile and see what happens.

                I did a quick check and it looks like there may be some compile issues to resolve to make it work.

                [579/1381] Building CXX object src/drivers/gps/CMakeFiles/drivers__gps.dir/devij
                FAILED: src/drivers/gps/CMakeFiles/drivers__gps.dir/devices/src/mtk.cpp.obj
                /usr/local/bin/ccache /opt/homebrew/bin/arm-none-eabi-g++ -DCONFIG_ARCH_BOARD_Pp
                In file included from /Users/sturner/Documents/code/darkhive/modal/px4-firmware,
                                 from /Users/sturner/Documents/code/darkhive/modal/px4-firmware:
                /Users/sturner/Documents/code/darkhive/modal/px4-firmware/src/drivers/gps/devicd
                  283 |  void gotRelativePositionMessage(sensor_gnss_relative_s &gnss_relative)
                      |                                  ^~~~~~~~~~~~~~~~~~~~~~
                compilation terminated due to -Wfatal-errors.
                

                I've not tried latest PX4 v1.12.3 on the Flight Core myself but I would imagine you could cherry pick some of the GPS logging changes into v1.11.3-0.2.3

                yu zhangY 2 Replies Last reply Reply Quote 0
                • yu zhangY
                  yu zhang @Steve Turner
                  last edited by

                  @stevet Thanks so much for the quick check.

                  All right, I will have a try to figure it out then. Hope some simple changes could work for me 😉

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                  • yu zhangY
                    yu zhang @Steve Turner
                    last edited by

                    @stevet I have a question about the recompile.

                    It seems directly using git submodule update will get the latest commits. I am thinking about how to reset all submodules back to the v1.11.3-0.2.3? Should I reset them one by one with the specific commit id or if there is an easier way to do so?

                    What if I may have to do it one by one, I am wondering where I could find out those commit ids?

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                    • Steve TurnerS
                      Steve Turner
                      last edited by Steve Turner

                      @yu-zhang If you are OK with losing any changes you made in the submodules, you can make sure you have checked out the v1.11.3-0.2.3 branch created by Modal and then in the root of the PX4 repo run: git submodule foreach --recursive 'git reset --hard' that will reset each subrepo back to a known state.

                      You can also go into a particular submodule and update/pull to whatever revision you want. .gitmodules contains the commited submodules. Versions of submodules are tracked in the commit of the outer repo.

                      https://www.vogella.com/tutorials/GitSubmodules/article.html is a good quick tutorial on some common commands for submodules. https://git-fork.com is a good GUI client for Windows and MacOS as well. GitKraken is good for Linux or if you want one client SmartGit will work on all platforms. None of these are free options but can help if the CLI is not your preferred interface.

                      yu zhangY 1 Reply Last reply Reply Quote 0
                      • yu zhangY
                        yu zhang @Steve Turner
                        last edited by

                        @stevet All right, thanks so much for that, and I will have a try about it then 😉

                        1 Reply Last reply Reply Quote 0
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