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    ModalAI uORB topic file handle location

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    • D
      Dan
      last edited by

      Hi ModalAI,

      PX4 mentions that you can see the topic handles in /obj. This directory doesn't exist on our VOXL2. Do you have any documentation to point me to where and how ModalAI handles uORB topics differently and where this file handle location is for VOXL2.

      Thanks,
      Dan

      Eric KatzfeyE 1 Reply Last reply Reply Quote 0
      • Eric KatzfeyE
        Eric Katzfey ModalAI Team @Dan
        last edited by Eric Katzfey

        @Dan I'm not familiar with the /obj directory. That must be a Nuttx specific thing. What exactly are you trying to find out? Can you use the PX4 listener command?

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        • D
          Dan @Eric Katzfey
          last edited by

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            Dan
            last edited by

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            • D
              Dan @Eric Katzfey
              last edited by

              @Eric-Katzfey
              Re: ModalAI uORB topic file handle location

              Hi Eric. Thanks for getting back to me.

              Quite possibly this is a Nuttx thing. I can use the listener just fine however I'm interested to dive a bit deeper into how you ship this data comes across from the DSP and whether I can potentially access that data directly without using uORB. I know I can use uORB to subscribe and get a file descriptor but I thought I'd ask and see if there are alternatives.

              Is there documentation on ModalAI uORB implementation for the DSP?

              Eric KatzfeyE 1 Reply Last reply Reply Quote 0
              • Eric KatzfeyE
                Eric Katzfey ModalAI Team @Dan
                last edited by

                @Dan It's not really documented anywhere other than the source code. The best place to look is at the muorb module code. That is what implements the uorb communicator interface to allow advertisements, subscription requests, and topic data to flow between the DSP and the Linux side.

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                • D
                  Dan @Eric Katzfey
                  last edited by

                  @Eric-Katzfey

                  OK great. Thanks Eric. I'll take a look and come back here if I have any further questions.

                  Eric KatzfeyE 1 Reply Last reply Reply Quote 0
                  • Eric KatzfeyE
                    Eric Katzfey ModalAI Team @Dan
                    last edited by

                    @Dan BTW: MUORB stands for multiprocessor UORB just in case you were wondering.

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                    • D
                      Dan @Eric Katzfey
                      last edited by

                      @Eric-Katzfey

                      I was actually. That's useful - Thanks!

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                      • D
                        Dan
                        last edited by

                        @Eric-Katzfey

                        Please correct me if my understanding is wrong. I just want to catch you whilst our time zones overlap.

                        I've just briefly looked through the code for MuORB and uORB. It seems that MuORB registers as a communicator with the uORB Manager and provides a bunch of callbacks that eventually invoke particular functions in the manager when the respective action happens (subscribe, callback, advertise, unsubscribe). I see process_remote_topic() calling orb_advertise() which ends up calling uORB::Utils::node_mkpath(nodepath, messageName) which in the implementation is:

                        //-----------------------------------------------------------------------------
                        //-----------------------------------------------------------------------------
                        int uORB::Utils::node_mkpath(char *buf, const char *orbMsgName)
                        {
                        	unsigned len;
                        
                        	unsigned index = 0;
                        
                        	len = snprintf(buf, orb_maxpath, "/%s/%s%d", "obj", orbMsgName, index);
                        
                        	if (len >= orb_maxpath) {
                        		return -ENAMETOOLONG;
                        	}
                        
                        	return OK;
                        }
                        

                        This path (notice the /obj) then goes into node_open() which should create a file descriptor using px4_open() with the name /obj/<topic_name><index>.

                        Can you see point me to where I'm going wrong in my understanding as we've discussed before this directory doesn't exist on VOXL2.

                        Eric KatzfeyE 1 Reply Last reply Reply Quote 0
                        • Eric KatzfeyE
                          Eric Katzfey ModalAI Team @Dan
                          last edited by

                          @Dan You have to look for the definition of the px4_open function. On Nuttx it is defined as the OS open function. Otherwise it is defined as an external function. Look at src/lib/cdev/posix/cdev_platform.cpp

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                          • D
                            Dan @Eric Katzfey
                            last edited by

                            @Eric-Katzfey

                            Thanks again Eric. Looks like that was the part I was missing. I'll take a look.

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