QVIO Issues with y and z values flipped
-
Hey,
So I am running into a qvio issue where when I move the drone forwards and backwards the x values are correct. However when I move the drone left to right the Z values are changing and moving the drone up and down causes the y values to change. I have the VOXL2 board attached to the drone at a roll of 90 degrees. I thought that when I edited the extrinsic file to have the voxl-imu rolled 90 from the body that QVIO would adjust the y and z values to match the body movements. I am looking at the qvio values from the qvio-sever page in voxl-portal.
Thank you,
Aaron -
This post is deleted!
-
Hey,
So I am running into a qvio issue where when I move the drone forwards and backwards the x values are correct. However when I move the drone left to right the Z values are changing and moving the drone up and down causes the y values to change. I have the VOXL2 board attached to the drone at a roll of 90 degrees. I thought that when I edited the extrinsic file to have the voxl-imu rolled 90 from the body that QVIO would adjust the y and z values to match the body movements. I am looking at the qvio values from the qvio-sever page in voxl-portal.
Thank you,
AaronSo this is the correct functionality, and that the Data is updated relative to the IMU and not to the Body of the Drone.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login