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    QVIO Issues with y and z values flipped

    VOXL 2
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    • Aaron PorterA
      Aaron Porter
      last edited by

      Hey,

      So I am running into a qvio issue where when I move the drone forwards and backwards the x values are correct. However when I move the drone left to right the Z values are changing and moving the drone up and down causes the y values to change. I have the VOXL2 board attached to the drone at a roll of 90 degrees. I thought that when I edited the extrinsic file to have the voxl-imu rolled 90 from the body that QVIO would adjust the y and z values to match the body movements. I am looking at the qvio values from the qvio-sever page in voxl-portal.

      Thank you,
      Aaron

      Aaron PorterA 1 Reply Last reply Reply Quote 0
      • Aaron PorterA
        Aaron Porter
        last edited by

        This post is deleted!
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        • Aaron PorterA
          Aaron Porter @Aaron Porter
          last edited by

          So this is the correct functionality, and that the Data is updated relative to the IMU and not to the Body of the Drone.

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