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madswampM

madswamp

@madswamp
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  • VOXL2 dfs server crashing after update (stack smashing)
    madswampM madswamp

    @Thomas-Patton Got the same problem. What I noticed is that when I run the dfs server manually I can see some points in the voxl portal, but after half a second I get the stack smashing detected and no more points. My dfs server conf is the following:

    /**
     * This file contains configuration parameters for voxl-dfs-server.
     * You can specify up to 2 pairs to do detection on simultaneously.
     *
     *
     * min_disparity:     minimum disparity that is checked, default 4 since objects
     *                    really far away are hard to detect reliably anyway.
     *
     * max_disparity:     default 64, can decrease to improve latency slightly
     *                    maximum value is 64, 48 is a good option
     *
     * min_threshold:     must be <= cost_threshold, typically the same as cost_threshold,
     *                    must be in the range [0,100], default 10
     *
     * cost_threshold:    must be in the range [0,100], default 10. Lower numbers will
     *                    be more conservative and only detect matches with higher confidence
     *
     * width/ height:     All input images must have this resolution
     *
     * pc_skip_n_lines:   lines/columns to skip when outputting a point cloud. Set to
     *                    0 to output one point for every pixel, althought this is not
     *                    recommended since the resoluting point cloud would be huge.
     *                    default is 4, meaning generate point for every 5th row/column
     *
     * blur_size:         Optional gaussian blur before stereo match for particularly
     *                    noisy images. Off by default. Must be an odd number or set 
     *                    to 0 to disable.
     *
     * skip_n_frames:     Automatically skip this number of input frames. Default 1 meaning
     *                    every other stereo frame is processed. Frames will be Automatically
     *                    skipped if the cpu can't keep up.
     *                    
     * post_median_size:  optional median filter after disparity matching. Can help to
     *                    reduce speckles but that's usually best done in 3D not 2D.
     *                    Off by default. Must be an odd number if you turn it on, a good
     *                    starting point is 15. This requires additional CPU.
     *
     */
    {
    	"min_disparity":	4,
    	"max_disparity":	64,
    	"min_threshold":	10,
    	"cost_threshold":	10,
    	"width":	640,
    	"height":	480,
    	"pc_skip_n_lines":	4,
    	"dfs_pair_0":	{
    		"enable":	true,
    		"input_pipe":	"stereo_front",
    		"skip_n_frames":	1,
    		"blur_size":	0,
    		"post_median_size":	0,
    		"intrinsics_file":	"/data/modalai/opencv_stereo_front_intrinsics.yml",
    		"extrinsics_file":	"/data/modalai/opencv_stereo_front_extrinsics.yml"
    	},
    	"dfs_pair_1":	{
    		"enable":	true,
    		"input_pipe":	"stereo_rear",
    		"skip_n_frames":	1,
    		"blur_size":	0,
    		"post_median_size":	0,
    		"intrinsics_file":	"/data/modalai/opencv_stereo_rear_intrinsics.yml",
    		"extrinsics_file":	"/data/modalai/opencv_stereo_rear_extrinsics.yml"
    	}
    }
    

    I am also using the 1.0.0 SDK with the stock sentinel platform.
    Hope it helps solving the problem.

    GPS-denied Navigation (VIO)
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